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SPIN YOUR WAY THROUGH THIS UNIQUE ROGUELIKE

Battle monsters, collect treasures and crawl through retro dungeons in this weird one-armed bandit driven RPG

HOW TO PLAY ?

Use your mouse to interact with the game and send a wide variety of reels spinning.

Made in 7 days for jackie_codes' game jam!

Stay in touch while I work on the game

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Devlog

Updated 14 days ago
Published 25 days ago
StatusReleased
PlatformsHTML5
Rating
Rated 4.7 out of 5 stars
(195 total ratings)
AuthorPierre Vandermaesen
GenreAdventure
Made withGodot
TagsIndie, Mouse only, No AI, Pixel Art, Retro, Roguelike

Comments

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Viewing most recent comments 1 to 40 of 135 · Next page · Last page

Very fun game, but some big bugs that I hope get addressed: A couple from my last run:

- When levelling up, the level up reel was up at the same time as the next combat reel. I tried to click the level up, but it clicked the combat and the level up was lost, and I gained no reel benefit.

-After getting game over, I clicked "retry" and the whole game froze. After reloading the page I could continue and it took me to the correct battle with the correct stats, but I had lost all my artefacts. (only artefacts, not my items).

(+1)

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📧 luizeopmartins@gmail.com
📱 +55 (11) 94517-4614

(+1)

I love this so much, it makes the gambler in me so happy. My only complaint is how tedious the combat can be after breaking all your weapons, so maybe add a 2x battle speed feature? But other than that fantastic game!

There's a game speed setting ;)

so good, i loved it

Looks like I ran into a bug.







(+1)

Addicting!!! Gonna add on to everyone else and say it feels pretty lame to constantly get zeroes on the bounties. Didn't ruin my experience tho! I will def be picking up the full release!

I loved it !!

awesome!

(+1)

Why is there no way of selling artifacts? The poison artifact just basically just adds ones to all your weapon reels, how is that good when Im rolling an average of 5 on a reel

Great game. It's pretty hard, which I like. My only problem is how long fights take. Pretty much everything else is perfect though. Good job!

(1 edit)

reloading the webpage empties the inventory from artifacts.

weapons are still there.

(3 edits)

nice roqguelike.

i would like an option to get rid of some artifacts.

maybe by buying a [destroy artifact] from the merchant.

good luck.

(+1)

F*ck zeroes on bounty

Great game!  I'm hoping for multi-platform release as well :)

I did notice on my Chrome browser for Win11 (Version 131.0.6778.86 (Official Build) (64-bit)) that the button for the slot machine would randomly disappear and the reels would move backwards and forwards, lol.  It doesn't seem to do this on Firefox.

(3 edits)

im on oprah gx (chrome based) and i have something similar.

during the monster's roll, one of the wheels didnt settle down, but started to glitch a bit and then spun up and now its rotating at infinite speed. :) 

reload 'fixed' it. could continue and restart the turn, but i lost all my items and am back to basic fists 0 and 1 dmg.

so a restart is required.

This game is kinda hard

(+4)(-1)

Game is fun but being able to roll 0 on gold feels pretty crappy. Would be nice to at least get 1 gold at a minimum, otherwise it just feels like the battle was a waste of time and resources.  

(+4)

The main mechanics are amazing, very fresh congrats

(+1)

i love your Merchant character sm!  id love to get him as hes smiling in Orb Tower as a tattoo! keep up the great work

(+2)

Super cool, Minotaur killed me :) At some point it becomes very lethal, I wish there were more options to restore hearts

(1 edit)

Absolutely in love with this. Confusion might be a little too strong - all of my weapons broke in an incredibly long fight where I basically couldn’t do any damage - but otherwise this is amazing.

(2 edits) (+1)

Good game, beat it on the first try.

The "0 Gold" Rolls are annoying. Out of Treasure Chests you get 20+ Gold, from encounter 0-5...makes fighting not worth it, as your weapons break. 

Crossbow and Warhammer are really Strong

Love the artstyle and the mechanics are nice, with some more roguelike/roguelite elements it would have plenty replayability!

Great game! I hope it will find its way onto multiple platforms 

(+1)

FIRE

Good  game play and ameizing desain

(+1)
I reached level 7 and then the stat wheel glitched and gave me nothing

Was playing the game when it randomly froze after I used my crossbow on the hydra thingy 

Still very fun game I like it 

Man this game is so good. At first I was like oookkkay RNG I get it..until I realized Im actaully bad at timing and this is just straight up gambling game for me which I LOVE!  I will be back to try this again soon...lovely game my friend. 

(+1)

Very fun. I had a few notes which might help with upcoming modifications:

  • The early game feels very RNG-focused. To get a winning run, I felt the best was was to repeatedly roll the first map to ensure I got good items. Otherwise, the final map was too hard.
  • Early game, you can get a big chunk of gold from the chests, but very little from encounters. I'd like to see less zeroes in the encounter loot tables, even if that means inflating the cost of items. It just feels bad. 
  • I'd like to see some balancing of the level up bonuses - as it is, I am always trying for the power upgrade. 
  • As some others have said, see if you can find a way to make it so the best way forward isn't just punching enemies which can't deal you damage. 

this game rips, great job!

very fun def gonna play steam version

Cool concept! My main two criticisms are how limited gold is early on and the fact that, at least from what I got in my playthroughs, upgrades and items lean towards defense over offense, which lead to battles consisting of chipping away at opponents that can do little or nothing to stop you. A particularly egregious case was against two reptilians who couldn't damage me due to defense items, only inflict confusion. So I sat there doing one or two damage every other turn or so for about 10 minutes...

(+1)

fun game.  I got three of the bracelets that increase your base damage.

Really cool concept, I like that there's a little bit of strategy involved with the moment-to-moment gameplay as well as just strategising apart from that, nice job!

I love this game and the gamble aspect of it. Pretty visuals, catchy music, engaging gameplay🔥

I finally beat the game! It was really fun, I loved it. Can't wait to 100% it on Steam.

I usually despise turn based combat but I LOVED this game. Wishlited on steam!

i like this game but idk where's the roguelike part

(+2)

rogue'like' is a random game everytime with the same core gamplay loop, are you looking for rogue'lite' where you get meta progression to help enhance a later run

Oh that's it. Thx bro

(1 edit) (+1)

TL;DR - no checkpoints/respawns, probably a roguelike


Roguelike in simple terms is: when you die, there's no save/checkpoint, you have to start at the beginning again (The name comes from the 1980 game Rogue, fun fact!). Hence what makes this game a roguelike! (: 

Like the other individual said, roguelite is where you still start at the beginning, but you can use your progress toward future runs 

(Hades, for example, is a very popular example of a roguelite, as you don't have any run "checkpoints," but get to level yourself up outside each run.) Hope this was interesting and informative (:

(+1)

Thx bro I inverted

Yr very real for that, I tend to

(+2)

Fantastic work! It has potential. However combat feels repetitive, it needs a little more depth. Good luck dude!  

Neat game, always like it when little numbers actually matter!  Unfortunately my game got stuck after I leveled up in the middle of a fight.

(+1)

When I continue a game, I lose all of my artifacts

Viewing most recent comments 1 to 40 of 135 · Next page · Last page