Really good game however, on my playthrough healing items seem to be bugged to the hell and back, potions just straight up don't work, and staff ignores the Water spirit artefact. also it would be cool to have a way to restart a playthrough easier
Like, I love the idea of everything is roulette, but pseudorandomness is a bit meh, a bit more options of direct control over the roulette would feel better.
There's also the possibility of getting 0 money on several fights on some runs and being unable to get any weapon besides the starting ones (punching is hella boring there).
As a prototype is a perfect idea tbh, very neat, would play it a whole lot if it had a real thing going.
The game starts off really hard because I'm not used to the timing yet but after I got a bunch of reel-adding artifact, +1 attack level ups, and confusion/stun effect, the game mostly becomes a breeze
not sure if I'm just incredibly lucky or if that's intended but regardless I had fun with this one.
maybe I'm just lucky but you should prioritize getting attack upgrade on your level ups and getting the warhammer. the belt and power ring artifacts are also good to get and if possible go to every chest cuz, if you're good, you could always get 3 diamonds for a free artifact there. That's what I did on my run and I was able to reach the end.
i managed to beat it.. thanks tho. i do remember starting the run luckier than usual with a few chests in the first section and i got warhammer later on
Nice! Warhammer's confusion and 2 target hit can help early on with group enemies. I was lucky near the end of the run and got a morning star which hits all enemies in the front which is amazing.
A great game with the main detriment of rolling 0 bounty so often. Shops can be worthless until later floors and loot rooms don't or rarely drop weapons.
The game is fun, but it is a early vertion of the game and it shows... First the game suddently spikes in diffeculty going from way to easy to 5x the diffeculty. secondly the deckbulding is bad wich is a problem since that is a large part of the game. First of all almost the hwole game is random meaning chosing a opptimal build is almost impossible. Furthermore some artifacts that shuld not have a possibilety to be drawn mulltible times like watherspirrit (Turn all healing to its max value)(Sidenote the watherspirit is purly vicual even if it is not suposed to). Moreover some artifacts nerf sertan weaponds, like gloves (add 5 to all weapond valuepoles) adding the possebilety for your HEALING(life) saff to hurt you. In total you get a game wich while fun, is almost compleatly random with decbulding that is weeker than most. allover 3-4/10
Very addicting! I don't play very many roguelikes but I wishlisted this immediately. I have some feedback about Burn and Poison artifacts (forgot names). I feel like they lowered my damage because instead of rolling a guaranteed 1-3 damage with a weapon, I'd get a Burn/Poison damage effect with a large chance to do 0 damage. It also adds lots more time due to the extra rolls. Felt like I got too many 0 rolls for loot also.
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Died in world 3. Fun! I had 33 coins tho and couldn't find anywhere to spend them--my rng on the merchants was horrid :(
Really good game however, on my playthrough healing items seem to be bugged to the hell and back, potions just straight up don't work, and staff ignores the Water spirit artefact. also it would be cool to have a way to restart a playthrough easier
Neat game although it needs -the twist-.
Like, I love the idea of everything is roulette, but pseudorandomness is a bit meh, a bit more options of direct control over the roulette would feel better.
There's also the possibility of getting 0 money on several fights on some runs and being unable to get any weapon besides the starting ones (punching is hella boring there).
As a prototype is a perfect idea tbh, very neat, would play it a whole lot if it had a real thing going.
1st try win?
The game starts off really hard because I'm not used to the timing yet but after I got a bunch of reel-adding artifact, +1 attack level ups, and confusion/stun effect, the game mostly becomes a breeze
not sure if I'm just incredibly lucky or if that's intended but regardless I had fun with this one.
is it just me or is this game really hard.
maybe I'm just lucky but you should prioritize getting attack upgrade on your level ups and getting the warhammer. the belt and power ring artifacts are also good to get and if possible go to every chest cuz, if you're good, you could always get 3 diamonds for a free artifact there. That's what I did on my run and I was able to reach the end.
i managed to beat it.. thanks tho. i do remember starting the run luckier than usual with a few chests in the first section and i got warhammer later on
Nice! Warhammer's confusion and 2 target hit can help early on with group enemies. I was lucky near the end of the run and got a morning star which hits all enemies in the front which is amazing.
A great game with the main detriment of rolling 0 bounty so often. Shops can be worthless until later floors and loot rooms don't or rarely drop weapons.
The game is fun, but it is a early vertion of the game and it shows... First the game suddently spikes in diffeculty going from way to easy to 5x the diffeculty. secondly the deckbulding is bad wich is a problem since that is a large part of the game. First of all almost the hwole game is random meaning chosing a opptimal build is almost impossible. Furthermore some artifacts that shuld not have a possibilety to be drawn mulltible times like watherspirrit (Turn all healing to its max value)(Sidenote the watherspirit is purly vicual even if it is not suposed to). Moreover some artifacts nerf sertan weaponds, like gloves (add 5 to all weapond valuepoles) adding the possebilety for your HEALING(life) saff to hurt you. In total you get a game wich while fun, is almost compleatly random with decbulding that is weeker than most. allover 3-4/10
Also the values of stuff is offten completly difrent form the visual
I love gambling.
like
THIS game rocks i just played through the entire thing and it was AMAZING!!!
I really loved the game, it’s very fun and unique.
So fun
Really enjoyed the game! A bug, though, every time I fight the boss slime I get a stuck slot on one of my attacks and it freezes the game.
I made this short (in spanish lol) about the game. Ist so fun!
Very addicting! I don't play very many roguelikes but I wishlisted this immediately. I have some feedback about Burn and Poison artifacts (forgot names). I feel like they lowered my damage because instead of rolling a guaranteed 1-3 damage with a weapon, I'd get a Burn/Poison damage effect with a large chance to do 0 damage. It also adds lots more time due to the extra rolls. Felt like I got too many 0 rolls for loot also.
Totally agree. Consistently getting 0s on bounty was excruciating.
Such a good game! but the hit box for the button is not at the place
Oh good! Another roguelike to get addicted to when I'm procrastinating at work