Very addicting! I don't play very many roguelikes but I wishlisted this immediately. I have some feedback about Burn and Poison artifacts (forgot names). I feel like they lowered my damage because instead of rolling a guaranteed 1-3 damage with a weapon, I'd get a Burn/Poison damage effect with a large chance to do 0 damage. It also adds lots more time due to the extra rolls. Felt like I got too many 0 rolls for loot also.
fun game. managed to beat 2-3 times. found a little bug today. the fire spirit-artefact adds to the damage but not to the numbers on the rolls. I got a 1, 2, 1 on the rolls but dealt 10 damage cause of the artifact.
this needs A LOT of balancing in order to play and actually have a good time. getting more health is the worst thing you can level up with bc you get like 3 hit points until you go to the next area. rewards give you maybe 3 coins if your lucky. items you NEED cost 10 to 20 coins. resting gives you maybe 10 hp back before its too dangerous to be there. the confusion affect practically kills runs because of how powerful it becomes.
in short this game needs a lot of polish and balance fixes. still even with all that this game shows extreme potential as it is still addicting and keeps you trying constantly.
I like the idea of the game, but I think it would make more sense to use a dice instead of a slot. Something more random would give a sense of danger and add a certain seriousness to the game.
First, I can't use discord. My mom won't let me do it yet. Second, here are some ideas for new stuff: Tiles: Recharge Tile: Recharge a rechargeable weapon if a roulette with 3x[blank, blank, blank ,recharge] spins recharge at least once. Recharging makes its uses go back. Weapons: Bow (costs 10 coins) 1x [0,0,6] to one enemy at the back, 30 uses. Dagger (costs 15 coins) 5x [1,1,poison] to one enemy. 15 uses. Laser Gun (costs 25 coins) 3x [1,2,3,4,5] to one enemy. 10 uses, rechargeable. Electric Sword (costs 10 coins) 2x [1,1,2,2,3] to one enemy. 10 uses, rechargeable. Normal Saber (costs 20 coins) 2x [1,1,2] to all enemies. 15 uses, rechargeable. Fatal Saber (costs 20 coins) 3x [1,2,5] to one enemy. 15 uses, rechargeable. Environmental Saber (costs 20 coins) 2x [1,1,heal 2 to self] to all enemies. 15 uses, rechargeable. Burn Saber (costs 20 coins) 2x [0, burn, 2] to all enemies. 15 uses, rechargeable. Poison Saber (costs 20 coins) 3x [0,0,poison] to all enemies. 15 uses, rechargeable. Other stuff: Change the word "artefact" to "artifact". I don't know HOW you manage to misspell a word you use all the time in this game. Make it more likely to actually get bounty gold. I always get all 0's on it, and that feels unfair, especially after a big fight. Make it the roulettes a bit slower. I don't like that when I level up, I just can't get my favorite level-up no matter how hard I try to do it. (which is +1 base damage)
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Very addicting! I don't play very many roguelikes but I wishlisted this immediately. I have some feedback about Burn and Poison artifacts (forgot names). I feel like they lowered my damage because instead of rolling a guaranteed 1-3 damage with a weapon, I'd get a Burn/Poison damage effect with a large chance to do 0 damage. It also adds lots more time due to the extra rolls. Felt like I got too many 0 rolls for loot also.
Such a good game! but the hit box for the button is not at the place
Oh good! Another roguelike to get addicted to when I'm procrastinating at work
I love so much finding new ways to play dugeon crawler like that !! How did you find this idea ?
also it would be good to have something like a real slot machine (like if all the numbers are the same, double the damage value)
fun game. managed to beat 2-3 times.
found a little bug today. the fire spirit-artefact adds to the damage but not to the numbers on the rolls. I got a 1, 2, 1 on the rolls but dealt 10 damage cause of the artifact.
the game is fun but i have one note artifacts effect doesn't stack.
this needs A LOT of balancing in order to play and actually have a good time. getting more health is the worst thing you can level up with bc you get like 3 hit points until you go to the next area. rewards give you maybe 3 coins if your lucky. items you NEED cost 10 to 20 coins. resting gives you maybe 10 hp back before its too dangerous to be there. the confusion affect practically kills runs because of how powerful it becomes.
in short this game needs a lot of polish and balance fixes. still even with all that this game shows extreme potential as it is still addicting and keeps you trying constantly.
I like the idea of the game, but I think it would make more sense to use a dice instead of a slot. Something more random would give a sense of danger and add a certain seriousness to the game.
Artifacts can't be deleted, sold, destroyed... I don't want to use shitty artifacts and there's no way to remove them from my stash.
It's a fun and addicting game!
I feel like this can use some more balancing. It feels hard to progress if I have terrible luck/skill with all the rolls.
0 as a reward seems preety bad . if you are a new player its VERY unfrogiving if you miss a roll in a bounty
Fun game, but I wish that the wheel was a bit slower so It wouldnt be as much rng! Like add a new mechanic to make the wheel slower!
Thanks for this! It's an awesome gameee! 5/5 Whishlisted!
really nice idea, wishlisted!
Love the concept, very easy to learn, difficult to play! Having 0 as reward feels really bad, if at least you got 1 would feel much bette.
Solid game bro. I likeded dis one
Are you still working on the game, developer?
If so then I can help with ideas on new stuff to add.
Yes, you can join the discord, the link is on the page :)
First, I can't use discord. My mom won't let me do it yet.
Second, here are some ideas for new stuff:
Tiles:
Recharge Tile: Recharge a rechargeable weapon if a roulette with 3x[blank, blank, blank ,recharge] spins recharge at least once.
Recharging makes its uses go back.
Weapons:
Bow (costs 10 coins) 1x [0,0,6] to one enemy at the back, 30 uses.
Dagger (costs 15 coins) 5x [1,1,poison] to one enemy. 15 uses.
Laser Gun (costs 25 coins) 3x [1,2,3,4,5] to one enemy. 10 uses, rechargeable.
Electric Sword (costs 10 coins) 2x [1,1,2,2,3] to one enemy. 10 uses, rechargeable.
Normal Saber (costs 20 coins) 2x [1,1,2] to all enemies. 15 uses, rechargeable.
Fatal Saber (costs 20 coins) 3x [1,2,5] to one enemy. 15 uses, rechargeable.
Environmental Saber (costs 20 coins) 2x [1,1,heal 2 to self] to all enemies. 15 uses, rechargeable.
Burn Saber (costs 20 coins) 2x [0, burn, 2] to all enemies. 15 uses, rechargeable.
Poison Saber (costs 20 coins) 3x [0,0,poison] to all enemies. 15 uses, rechargeable.
Other stuff:
Change the word "artefact" to "artifact". I don't know HOW you manage to misspell a word you use all the time in this game.
Make it more likely to actually get bounty gold. I always get all 0's on it, and that feels unfair, especially after a big fight.
Make it the roulettes a bit slower. I don't like that when I level up, I just can't get my favorite level-up no matter how hard I try to do it. (which is +1 base damage)
Also I just beat the game