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(+1)

this is super effin fun!! i love the music too and its a fun stress free game with awesome graphics! cant wait to see the full version

(+2)

Really cool game with clearly a lot of effort put in. Needs a lot of balancing though. For example, even some simple math on something like any of the elemental runes tells you they are not worth it. They cost 15 coins and only give 1 coin every time you break 5 bubbles of that element. That means to have a positive ROI on that purchase you need to destroy more than 15 sets of 5 of that element. That takes essentially the entire game for that purchase to be finally generating you positive income, and even then, you likely only have a floor or two left, which means you get what, 3 extra coins to spend by the end of the game that required you to be at a 15 coin deficit the entire run? Not worth it.

There's similar issues with almost all the balancing in the game. You generally just don't generate enough coins period.

An error occurred running the Unity content on this page. See your browser JavaScript console for more info. The error was:

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I think you need to toggle "Block Scripts" to false/not active in your Browser settings :)

(+1)

It surprised me how fun it was, since I at first though it was going to be one of those generic bubble popper games. The little additions like the moving shooting point and the shop made it so much more fun, very well done.

First attempt (easy)

First attempt (easy)
Second attempt (easy)
Second attempt (easy)
Third attempt (medium)
Third attempt (medium)
Challenged myself a bit by not healing. I could have gone with a no buy run, since I got the needle power-up really late (after second boss).

surprisingly all three times I played I managed to make it till the end 

Nice, you'll absolutely love the harder mages that are coming in the full game 😁

Show post...

Cool game!

(+1)

Hi! Cool game!

(+1)

Neat game, keep working on the balance.

bug report: cleared all the colored orbs from the field, leaving only the ones that change on hit, and the game didn't know what to show for the next spell. Mechanically it still seemed to work fine.

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My attempt at getting a high gold score:

Picture Within

image.png

(+1)

I beat you :p

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>:(

(+2)

actually a pretty great game, enjoyed it, wishlisting on steam for sure

(+2)

I'm already a huge fan of this game (got all the available achievements) definitely going on the Steam wishlist, can't wait for the full version. Out of the 2 characters in the demo, destruction magic is definitely the more powerful, but I enjoy that. The music is super catchy and the sound design is satisfying. 

I'm hoping that maybe you could add challenge modes with restrictions, such as only having 1HP, or having bosses show up more often. Or something that would enable us to customize the run at the beginning, giving us self-imposed challenges or advantages. Also, I enjoyed the grind for all the achievements, and I hope that there might be more in the full version (possibly character-specific achievements?)

(+1)(-1)

Game's kind of easy even on the hardest difficulty, but it's cool nonetheless.

(+2)

Fun for sure! Somehow I had an easier time on the hardest difficulty XD Amazing work!

(+1)

cool

(+2)

Fun game! I found that I played significantly worse with the flashlight enabled, so I sold it as soon as possible :-D

(+1)

Awesome game, but i feel like even in hard mode it's just too easy. With both characters, I managed to beat all difficulties on my first try with 30+ coins to spare and almost always staying at full health.

Maybe make more puzzles where you have to play around with disjointed orb clusters or use colorless orbs in clever ways in order to avoid losing health, maybe add more types of pre-placed orbs that cause bullshit, maybe add portals that teleport your orb and that you have to use to get to unreachable clusters, maybe reduce Destruction Magic's health because he doesn't need it with all them bombs, maybe make Needle more expensive and/or give it only a 50% chance to proc on any given orb per turn (i just beat the final boss in 1 round with it), maybe prevent coupons from spawning if the player already has one, maybe add enemies in the levels that do stuff based on orb elements, idk i'm just spitballing ideas.

either way great game, lots of fun

The first two mages are the easiest ones, onc the full game release the new mages will add a lt of challenge ;) But I like some of these ideas!

I failed to hard mode a few times, so I think it's fair. I guess you just have to get lucky and/or have the right strategy. also, indeed the first two are the easiest.

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Needle trivializes most if not all of the bosses

(1 edit)

hard mode still incorrectly says 20 floors on demo version (I know you just fixed this same problem for medium difficulty)

btw, every time you win with bomb guy in the demo, it claims to unlock the next guy, but of course does not due to him being locked in the demo.

my first try😅😅😅

This 1hp is giving me an anxiety attack

lol


second playthourgh

69 health lost

Cool music

Thanks ! 🎧

it was working a second ago, but now it's not due to webGL incompatibility.

I released an update, that might be why. Is it still broken ? What browser are you using ?

(+1)

This is a real gem, also the needle cleared the full boss room on my 3rd run lol

Yeah the needle is a bit OP not gonna lie ^^

(+1)

that is fun good job

(+1)

This game is so much fun. I really like the sound design!

Thank you so much ! Will release the full OST for free once the full game is out :)

(+1)

image.png

Great fun!

Omg so many bombs wtf

Not sure if it is a bug or not, but the shop restocks when you toggle between buy and sell. So once you get rolling with bombs: you start clearing levels faster -> you earn more money -> You can buy more bombs!

The winning strat for the first wizard is to sell off the telescope and buy bombs, which feels a tad unfair haha.

Oh that makes sense. Yeah it's a bug, should be fixed now ahah. And yeah, the scope is an easy bonus for new players, also serves as training wheels for the first playthrough

(+2)

swiching in and out of buy menu restocks shop.

(+1)

Should be fixed now :) Thanks for reporting !

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noo  my expolitt --!

ngl there are a lot of roguelikes with shop exploits, although it usually comes down to the save system reloading back to before the shop, meaning that if there was any randomized things you could do in the shop, you could typically redo them knowing what will happen due to most roguelikes being seeded, or if they aren't you could reroll it until you get the result that you want, like in dungeon clawer's prize machine. blatro actually patched an exploit where you could "peek" inside a pack by buy it and then quitting out, but it's funny because they fixed it by automatically making you buy the pack (ie. the shop menu briefly appears, and the the buying the pack sequence plays) (balatro actually has a pretty robust save system, it saves after each hand played and after rerolling in the shop). some games like meme mayhem play into this quirk by having a menu button specifically for it before you admit defeat. if you read this far, know that this save and quit exploit is particularly useful in dungeons and degenerate gamblers, where you can use it to predicate certain events especially the coin flip (but you have to be very quick to hit the pause button), the chipcoin and the memory game (there's an easy achievement for you)

as for your game, I don't know if it would have a save and quit exploit, but I don't frankly care. it wouldn't be of any use and the game is too short to have a save system anyway.

(+2)

This game is addicting

this keeps crashing my computer, but that might be because I have too many tabs open.

now it just became a white screen when I reached the mermaid boss.

Could you give me details about the browser / OS you are using ?
Web games can be troublesome, I will add executables downloads tomorrow

chrome on a Chromebook (the acer kind, but I don't think that would matter)

(+1)

In bubble poppers like this I usually like when I hit a certain area and it falls cause no other bubble is protecting it 

Not sure I understand what you mean. I understand that in most bubble poppers, bubble falls when they get disconnected from the top, but I wanted to tried something different
You might be talking about something else though

yes im talking about that! Oh I see you wanted to try something different. Does feel weird though playing and having a spot that should have fallen still there. Feels like im pointlessly shooting it 

I could make a new mage that use this kind of gameplay in a later version just for fun, it's kinda fun seeing big clumps of bubbles falling of

That sounds good!

or a relic (if so, make it like 50g or something)

in most bubble poppers, there is a continuous stream of bubbles that gets pushed down from the top, allowing the shapes to be anchored. that isn't the case here, and it would be unclear where the anchor point should be.

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Not a bad try at fusing roguelike mechanics with a puzzle game mechanic. Pixel art is pretty decent, some of the music is a little generic to me but it stays out of your way while you're playing, so not much harm done. The biggest downside, though, is that the demo here at least is piss easy for anyone that is good at this kind of game (like myself). Especially if you get the needle power-up, any boss attack that shuffles the bubbles around becomes a near auto-win because after your shot the needle wipes them all out. I'm guessing that's known about and is why the needle is expensive, but still. Even on the regular levels it simplifies things a lot.

I never got in serious health trouble playing with that bomb guy during any of the playthroughs. That 2 bomb + gunpowder is a big boost to the point that honestly maybe it could do with a nerf to one bomb on harder difficulties.

Another thing is that there really isn't much in the way of *wow* in terms of playing, especially with bosses. It could do with some effects when they, let's say plant a piece onto the board it zaps on, or when it shuffles the bubbles shift around all crazy-like.

Maybe the full version does have that and it's just a demo thing, but despite the nitpicks it's still fun enough to spend 30 minutes on, which for a casual puzzle game in the modern era is an achievement on its own. If it was 5 bucks or so I wouldn't feel cheated purchasing the full game.

Thank you for the detailed feedback ! The shuffling boss / needle could use a bit of balancing. It's very nice to get feedback from avid bubble-poppers players, I will try and make hard modes more challenging

But fear not, the other mages will absolutely give you the difficulty you require ;)

I like the core game, but the items don't feel impactful or distinct enough and the hard mode is too easy.

(+1)

automatic destruction lonely orb + destruction magic = MVP

(+1)

The final boss can be cheesed by buying the needle. Other then that the game is awesome!

(+1)

Like it. Funny that the bell doesn't take up inventory space but requires a free spot to be purchased.

Glad you liked it ! Actually a bug, fixed it but didn't update the demo yet. Same issue with the health potion

(+1)

Really cool man!

by the way in the shop if you switch from buy to sell after buying something the shop refreshes

Ahah yeah realized that earlier today

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1, What does Slime do? My aim actually seems faster.

2. Is MultiOrb single-use?

I got 3 Gold Nuggets so far and I still can't get over 15 coins per level...

Is there a way to slow down the "Cannon"?

I finished the demo. It's good enough to try but I worry that there's too much against the player. My guess is is that Bosses aren't meant to be cleared, just survived.

Will look into the Slime, it's supposed to be the way to slow down your "cannon". Multi orb is single use but like bombs you get a Multi Orb on every level (like an extra spell).
Weird, will look into gold nuggets as well... Thanks for the detailed feedback !

Bosses can be tough yeah ;)

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Gold nuggets are not bugged, you get +3 coins per gold nugget, and every level starts with 5 base coins. So having less than 15 coins with 3 nuggets in the inventory is to be expected (5 + 3x3 = 14). I will change the item description to make this clearer

Can I just confirm: Multi-orb is not a single use expendable. You just get one shot per level.
If it is single-use, I would mark it as so, is all.

(+1)

grey screen after first playthrough... wanted to see second character

Deleted 31 days ago

Should be fixed now :) Since saving is quite a hassle on WebGl, I removed it and made it so the second mage is unlocked by default on the demo version

(+1)

first time playing and i already love it! Great job at mking the game

(+3)

This is awesome!  I could tell by just the description I was going to like it but it's just very well done.

I lost once and got stuck on gray screen when restarting, got past it by clearing my cookies, then won once and hit the gray screen again

(+1)

Looks like the save system is bugged on WebGL, will try and find a workaroudn ! Sorry about that folks 

(+6)

I played through once, died (since I was still getting the hang of it, of course).  Now when I hit "play" on the title screen, it takes me to...nothing.  Gray stone background, arches, no option to choose a character and start.  That seems like a bug? :-)

(+2)

Nice job! I really enjoyed playing through the demo. I'll wishlist! My only gripe would be that there were two levels where I kept getting orbs that the only same color orbs were completely blocked by a different color. I ended up losing over 20hp both times for something that was unavoidable. I never received the color i needed to unblock them. I know thats just bad rng, but it would be nice to not get a color that is impossible to use.

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